Cthulhu character model and rig that Ive been working on over the past couple of months. Despite not being the fondest character modeler Im very happy with the end result of the modeling and texturing. I used the Funko POP! Cthulhu figure as reference for both the model and textures, although some aspects were adapted to my liking.
As for the rigging I learned so much throughout this process. From creating simple and clean controllers for animators to manipulate foot roll attributes as well as finger spread / curl, to adding various ribbon splines to control the tentacles. A soft eye rig was also implemented to allow for organic eyelid movement and a corrective joint set up for both arms and legs to fix any unnatural looking deformation. Overall the rig showcases a variety of skills and should be enjoyable to use for animation, alongside having been a great way for me to further develop my ability in rigging
Walk animation of the Cthulhu character and rig
Walk animation of the Cthulhu character and rig - with the controllers rendered as well to show off the rig system behind the animation
Demo reel of the rig, shows of many of the various systems used to animate the character
Short video showing the control and flexibility behind the corrective joint setup used on the Cthulhu rig. I used Kiel Figgins' blog post on the topic heavily to help create the system which allows for rigger or animator level control over the deformation